pub const BINDINGS: &[&str];Expand description
The binding roster of the shader surface, in binding order. The names are the
WGSL identifiers fragment_prelude declares; the engine’s bind-group
layout mirrors this list positionally.
pub const BINDINGS: &[&str];The binding roster of the shader surface, in binding order. The names are the
WGSL identifiers fragment_prelude declares; the engine’s bind-group
layout mirrors this list positionally.