Expand description
wgpu device/surface ownership. All raw GPU access lives behind this layer (ADR-0001): scene code sees wgpu types, never a backend.
Structs§
- Adapter
Description - One enumerated adapter: the name a caller matches against, and the full description a caller prints.
- Render
Context - Owns the wgpu instance, surface, device, and queue for one output window.
Enums§
- Adapter
Choice - Which graphics adapter a headless context should render on.
- Render
Error - Something went wrong bringing up or drawing with the GPU context.
Functions§
- list_
adapters - Every graphics adapter wgpu enumerates on this machine, in wgpu’s order.