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Module preview

Module preview 

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The program preview’s intermediate target and its letterbox geometry (ADR-0143).

While a secondary surface is attached, the frame is drawn once into the intermediate here and reaches its real destination by copy_texture_to_texture — exact, no shader, no sampling. The same intermediate is then sampled, scaled and letterboxed onto the console. One render, one frame, two destinations.

Not behind the text feature, unlike super::aux_target. The console that consumes a preview is text-gated, but the intermediate is a render path and the property that matters about it — that a frame routed through it is byte-identical to one drawn straight at the target — is asserted on the headless capture path, which compiles with glyphon out.

Structs§

PreviewTarget
The offscreen a frame is drawn into while a preview is open, plus the view and identity its two consumers need.
Rect
A rectangle in a console surface’s device pixels, origin top-left.

Functions§

preview_rect
Where to draw the program preview inside a console surface, letterboxed.