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walk

Function walk 

Source
pub fn walk(
    s: &str,
    angle: f32,
    max_segments: usize,
    out: &mut Vec<SegmentInstance>,
) -> usize
Expand description

Walk s into out (cleared first) as base geometry — positions only; the scene fills colour/width per frame. angle is in radians. Segments beyond max_segments are dropped and counted (the ADR-0007 cap is never silent): the returned usize is how many draw steps were dropped.