pub fn walk(
s: &str,
angle: f32,
max_segments: usize,
out: &mut Vec<SegmentInstance>,
) -> usizeExpand description
Walk s into out (cleared first) as base geometry — positions only; the
scene fills colour/width per frame. angle is in radians. Segments beyond
max_segments are dropped and counted (the ADR-0007 cap is never silent):
the returned usize is how many draw steps were dropped.