Expand description
Particle-swarm scene: ~10k CPU-simulated particles drifting through a flow field, drawn as instanced additive sprites (the starfield’s approach, scaled up). One of the two preset-driven systems (ADR-0002 layers 1-2).
Its behavior is a set of named parameters — force, spin, burst, hue,
brightness, size — that a preset binds to expressions over the audio
analysis (Plan 0003 Phase 5). All per-particle math is CPU-side; no compute
shader. Motion is deterministic; the only randomness is the seeded initial
scatter (NFR 6).
Structs§
- Swarm
Scene - ~10k-particle CPU flow-field swarm, driven by named preset parameters.
Constants§
- PARAMS
- Parameter vocabulary — see
fragment_field::PARAMS. Keep in sync withset_parambelow.