pub const PER_VERTEX_PARAMS: &[ParamSpec];Expand description
The nine outputs a [per_vertex] table may bind, in the order this scene
stores them. Keep in step with PER_VERTEX_DEFAULTS and
WarpMeshScene::set_per_vertex.
The same nine names are ordinary scalar PARAMS as well, and that is the
design: a scalar sets the output for the whole mesh, and a [per_vertex]
binding of the same name replaces it vertex by vertex. A preset therefore
starts from one shared transform and opts into a spatially-varying one output
at a time.