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On-canvas text via glyphon (ADR-0009), behind the non-default text feature.

A small, reusable seam: the frontend queues a list of positioned TextRuns each frame; TextLayer shapes them and draws them in a second render pass that loads (does not clear) the scene, so text composites over the visual in the same frame. It lives in core — not the standalone — because that is where the wgpu device/queue/surface live (ADR-0001: the frontend never sees a backend); the text feature, not a crate boundary, keeps it out of the plugin/default build. First consumer is Plan 0008’s browse overlay; Plan 0009’s HUD reuses the same seam rather than a throwaway.

Structs§

TextLayer
Owns glyphon’s font/atlas/renderer state plus a reusable buffer pool, and the per-frame queue of runs. One instance per super::Renderer.
TextRun
A single positioned run of text the frontend queues for the current frame. Coordinates are top-left device pixels (matching the diagnostics overlay); color is linear RGBA in 0.0..=1.0. The public seam the overlay and a later HUD both fill.