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FrameTap

Struct FrameTap 

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pub struct FrameTap { /* private fields */ }
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A persistent offscreen target plus readback buffer, built once and reused for every frame of a sustained tap.

The difference from the rest of this file is lifetime, not stage. Every other capture entry point builds its target and buffer per call — right for QA tooling that takes one frame, and wrong for a source that takes 864,000 of them, where per-frame texture and buffer creation is GPU allocation inside the loop. capture_stream already reuses its pair, but only for the length of one fixed-dt, one-preset run it drives itself; this type hands that reuse to a caller who owns the loop.

Sized at construction and never resized. record_copy’s extent, the buffer’s length and padded_bpr are all fixed against width×height, so a renderer that resizes underneath a live tap needs a new one — open_tap is the only thing that sets these.

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impl FrameTap

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pub fn size(&self) -> (u32, u32)

The pixel size every frame this tap yields will carry.

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