pub struct WaterfallScene { /* private fields */ }Expand description
The waterfall scene: the landscape’s rows and the seg3d renderer they are
drawn through.
Auto Trait Implementations§
impl Freeze for WaterfallScene
impl !RefUnwindSafe for WaterfallScene
impl Send for WaterfallScene
impl Sync for WaterfallScene
impl Unpin for WaterfallScene
impl UnsafeUnpin for WaterfallScene
impl !UnwindSafe for WaterfallScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more