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The attractor’s GPU resources: the three uniform blocks, the three resource holders, and their bind-group helpers (Plan 0061 Phase 6).
This is the wgpu half of particles/ — buffers, layouts, pipelines and the
bind groups that wire them together. The scene that drives them, its Scene
impl and the encode_* passes stay in mod.rs; the ODE math it draws is in
family, which imports no wgpu at all.