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ShapeCollageScene

Struct ShapeCollageScene 

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pub struct ShapeCollageScene { /* private fields */ }
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The flat-graphic canvas: opaque elements over their own paper, composited in one fullscreen distance-field pass.

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impl ShapeCollageScene

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pub fn new(device: &Device, surface_format: TextureFormat, cap: usize) -> Self

Build the scene’s pipeline, uniform buffer and element storage on device. cap is the tier’s element cap and sizes both the storage buffer and the CPU vector, so neither grows afterwards.

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