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WarpMeshScene

Struct WarpMeshScene 

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pub struct WarpMeshScene { /* private fields */ }
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The warp mesh scene (ADR-0113).

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impl WarpMeshScene

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pub fn new( device: &Device, surface_format: TextureFormat, tier_mesh: (u32, u32), max_segments: usize, ) -> Self

Build the CPU-side state. GPU resources are deferred to the first render (module docs). tier_mesh is the active tier’s mesh_grid.

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pub fn mesh(&self) -> (u32, u32)

The grid this scene actually draws, after the tier clamp. The renderer calls the same clamp_grid on the same request, so the per-vertex series it sends is exactly this long.

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