Topics
A series follows one project from post to post; a topic cuts across projects and years.
Series
- d2-recon 6
A preservation project: documenting Diablo II 1.14d precisely enough to rebuild it.
- Voxel engine 3
A game-agnostic voxel engine in Rust, ray-marched in compute shaders.
Topics
- AI agents 14
Building real software with a team of coding agents: the harness, the plans, the reviews.
- JavaScript 12
Posts built in plain JavaScript.
- Generative art 11
Patterns grown from rules: automata, walkers, roses, L-systems.
- Reverse engineering 6
Recovering how a program works from the program itself.
- Rust 4
Projects written in Rust.
- Graphics 4
Real-time rendering on the GPU.
- Verification 3
Gates, tests and measurements, and what each of them cannot tell you.
- Workflow 2
How the work is organised: plans, lanes, skills, decision records.
- Automation 2
Work that runs unattended: conductors, queues, nights nobody watched.
- Architecture 2
How a system is cut into parts, and why there.
- Hardware 1
Software that talks to physical devices.
- Personal 1
About the blog and its author.