Topics

A series follows one project from post to post; a topic cuts across projects and years.

Series

  • d2-recon 6

    A preservation project: documenting Diablo II 1.14d precisely enough to rebuild it.

  • Voxel engine 3

    A game-agnostic voxel engine in Rust, ray-marched in compute shaders.

Topics

  • AI agents 14

    Building real software with a team of coding agents: the harness, the plans, the reviews.

  • JavaScript 12

    Posts built in plain JavaScript.

  • Generative art 11

    Patterns grown from rules: automata, walkers, roses, L-systems.

  • Reverse engineering 6

    Recovering how a program works from the program itself.

  • Rust 4

    Projects written in Rust.

  • Graphics 4

    Real-time rendering on the GPU.

  • Verification 3

    Gates, tests and measurements, and what each of them cannot tell you.

  • Workflow 2

    How the work is organised: plans, lanes, skills, decision records.

  • Automation 2

    Work that runs unattended: conductors, queues, nights nobody watched.

  • Architecture 2

    How a system is cut into parts, and why there.

  • Hardware 1

    Software that talks to physical devices.

  • Personal 1

    About the blog and its author.