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The attractor's 3D families are seen through the camera

The attractor’s thomas and lorenz families are drawn through the shared camera (ADR-0260). yaw, pitch, distance and fov place it, and focus with aperture blur a particle away from the focal plane, wider and dimmer. fog, 0 to 1, darkens a particle with its depth: at 1 the figure’s farthest point is black and its nearest keeps all its light, and the trace a particle leaves keeps the light it had where it was. distance is in figure radii, because every roster entry is brought to the same size first, and spin turns the figure on top of yaw. All seven do nothing on the flat families (de_jong, clifford and the five IFS figures), which keep their in-plane view. solid and hue_axis are not attractor parameters: a particle has no line to paint over another, so binding solid on the attractor warns that nothing reads it.

perspective is gone, and a preset that binds it on the attractor fails to load, with a message naming distance and fov. The exact rewrite of an old value onto the camera, and what each camera parameter does to the figure, are in Parameter roster.

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