Finding a starting point in this folder
Filenames are <system>_<look>.toml, so ls is the roster — there is no list here to
drift (adding a preset is dropping a file; core/build.rs globs the directory).
To browse them rendered instead, shoot a contact sheet:
cargo run -p standalone --example shot -- --presets presets --all --out sheet.pngPresets worth reading as worked examples of one control each:
| Preset | Shows |
|---|---|
swarm_drift | the shared view zoom breathing with the music |
attractor_dragon | a scene over a vignetted background gradient (bg_*), and an onset-latched structural re-cut (hash(floor(beat_index * 0.25))) |
fragment_tiled | the screen-space kaleidoscope folding a field into a figure |
fragment_tiledmono | a limited ink set — palette_steps as a hard quantizer with the stops written as plateaus, and the whites driven into the tonemap shoulder so the scene shader’s built-in radial vignette stops reading as shading |
attractor_clifford | feedback trails stretching a figure into a long exposure |
fragment_supernova | beat-driven flash/glow eased through a [smoothing] table |
attractor_ink | the terminal ink-on-paper remap (ink_* / paper_*) |
curve_nightbloom | the audio-morphable curve shape params (phase, radial_offset) |
lsystem_vellum | draw_progress for a line-draw-on |
star_rosewindow | rings — concentric motifs giving a rosette an interior |
fragment_vitrail | the [layer] table — a crisp over layer with a bindable mix, and per-beat draw_progress on the layer |
fragment_sumi | a stateful layer — the attractor as [layer] scene, add-blended over a field |
shape_maple | the [path] table — an authored silhouette, and the band-alignment arithmetic that makes it read crisp (color_center moves in whole 1 / palette_steps steps, color_span is never bound) |
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