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System: plexus

Structural

ParameterDefaultRangeWhat it doesGroup
palette_steps00 – 16Quantizes the palette into this many flat bands; 0 leaves it continuous.colour

Modal

ParameterDefaultRangeWhat it doesGroup
link_distance0.350.05 – 1How close two points must be to be joined, in the layout’s own units; the cube is 2 across.shape, main
link_alpha0.70 – 1How strongly a link at its closest is drawn; a link always fades to nothing at link_distance.shape
line_width1.50.5 – 8Line width in pixels at the focal plane; nearer lines are wider and farther ones thinner.shape, main
node_size2.50 – 12Radius of the dot at every point, in pixels at the focal plane; 0 draws no dots.shape, main
node_glow10 – 4Brightness of the dots relative to the lines.light
drift0.150 – 1How fast the points drift on their flow; 0 holds the network still.motion, main
wave0.15sheet 0 – 0.6; inert on cloudHow far a sheet ripples above and below its plane, in the layout’s own units; 0 lies flat.shape, main
wave_scale1sheet 0.3 – 3; inert on cloudHow broad a sheet’s ripples are; larger is a slower swell, smaller a fine chop.shape
yaw0-3.1415927 – 3.1415927Turns the camera around the network, in radians; bind it to a slow clock to orbit.motion
pitch0.25-1.55 – 1.55Raises the camera above the network, in radians; negative looks up from below.motion
distance3.51.5 – 8How far the camera sits from the network’s centre; nearer exaggerates the perspective.motion
fov0.80.2 – 2The camera’s vertical field of view in radians; zoom divides it.motion
focus0.50 – 1Where the focal plane sits in the network’s depth: 0 at its nearest point, 1 at its farthest.light, main
aperture00 – 24The blur of the far background, in pixels; lines nearer than the focal plane blur more, up to the tier’s cap. 0 keeps every line sharp, and wider costs fill.light, main
brightness10 – 2The scene’s overall light level, multiplying what it draws before the composite.light, main
hue_center0.50 – 1Where along the palette the middle of the volume’s depth is coloured.colour
hue_spread0.50 – 1How far along the palette the colour travels from the nearest part of the volume to the farthest.colour
saturation10 – 1Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.colour
palette_mix00 – 1Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.colour
zoom10.25 – 4Scales the whole scene about its centre; above 1 fills more of the frame.shape
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.shape
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.shape

Built from 13c7582 at version 0.158.0. This site tracks main and is not versioned per release.