System: plexus
Structural
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
palette_steps | 0 | 0 – 16 | Quantizes the palette into this many flat bands; 0 leaves it continuous. | colour |
Modal
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
link_distance | 0.35 | 0.05 – 1 | How close two points must be to be joined, in the layout’s own units; the cube is 2 across. | shape, main |
link_alpha | 0.7 | 0 – 1 | How strongly a link at its closest is drawn; a link always fades to nothing at link_distance. | shape |
line_width | 1.5 | 0.5 – 8 | Line width in pixels at the focal plane; nearer lines are wider and farther ones thinner. | shape, main |
node_size | 2.5 | 0 – 12 | Radius of the dot at every point, in pixels at the focal plane; 0 draws no dots. | shape, main |
node_glow | 1 | 0 – 4 | Brightness of the dots relative to the lines. | light |
drift | 0.15 | 0 – 1 | How fast the points drift on their flow; 0 holds the network still. | motion, main |
wave | 0.15 | sheet 0 – 0.6; inert on cloud | How far a sheet ripples above and below its plane, in the layout’s own units; 0 lies flat. | shape, main |
wave_scale | 1 | sheet 0.3 – 3; inert on cloud | How broad a sheet’s ripples are; larger is a slower swell, smaller a fine chop. | shape |
yaw | 0 | -3.1415927 – 3.1415927 | Turns the camera around the network, in radians; bind it to a slow clock to orbit. | motion |
pitch | 0.25 | -1.55 – 1.55 | Raises the camera above the network, in radians; negative looks up from below. | motion |
distance | 3.5 | 1.5 – 8 | How far the camera sits from the network’s centre; nearer exaggerates the perspective. | motion |
fov | 0.8 | 0.2 – 2 | The camera’s vertical field of view in radians; zoom divides it. | motion |
focus | 0.5 | 0 – 1 | Where the focal plane sits in the network’s depth: 0 at its nearest point, 1 at its farthest. | light, main |
aperture | 0 | 0 – 24 | The blur of the far background, in pixels; lines nearer than the focal plane blur more, up to the tier’s cap. 0 keeps every line sharp, and wider costs fill. | light, main |
brightness | 1 | 0 – 2 | The scene’s overall light level, multiplying what it draws before the composite. | light, main |
hue_center | 0.5 | 0 – 1 | Where along the palette the middle of the volume’s depth is coloured. | colour |
hue_spread | 0.5 | 0 – 1 | How far along the palette the colour travels from the nearest part of the volume to the farthest. | colour |
saturation | 1 | 0 – 1 | Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own. | colour |
palette_mix | 0 | 0 – 1 | Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second. | colour |
zoom | 1 | 0.25 – 4 | Scales the whole scene about its centre; above 1 fills more of the frame. | shape |
pan_x | 0 | Slides the whole scene sideways, in the scene’s own units rather than pixels. | shape | |
pan_y | 0 | Slides the whole scene vertically, in the scene’s own units rather than pixels. | shape |
Built from 13c7582 at version 0.158.0. This site tracks main and is not versioned per release.