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System: spectrum

Structural

ParameterDefaultRangeWhat it does
palette_steps0016Quantizes the palette into this many flat bands; 0 leaves it continuous.
mirror_order1112Repeats the geometry this many times around the centre; 1 draws it once.

Modal

ParameterDefaultRangeWhat it does
base0.0601Height the readout sits at when the band is silent.
scale1.204How far a full band pushes the readout above its base.
curve10.054Exponent on each band’s level: 1 is linear, below 1 lifts quiet detail, above 1 pushes it down.
radius0.3501Radius of the ring the readout is drawn around, in the radial layouts.
span101How much of the frequency axis is shown; below 1 the top end is cut.
baseline-0.85Where the flat layout’s zero line sits vertically.
rotation001Turns the readout, as a fraction of a full turn.
thickness60.512Stroke width in pixels at the render target, before softness widens the falloff.
hue0.5501Where this scene reads from the palette, as a coordinate along it rather than a colour.
hue_spread001How far along the palette the colour travels from one end of the figure to the other.
saturation101Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.
palette_mix001Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.
palette_contour001Draws a line at each band edge when the palette is stepped; 0 draws none.
brightness102The scene’s overall light level, multiplying what it draws before the composite.
glow104Brightness of the halo around each stroke, on top of the stroke itself.
softness0.2501How far a stroke’s edge fades out; 0 is a hard line, 1 a wide glow with no core.
stroke_blend001Moves the stroke from additive light toward opaque paint, so crossings stop brightening.
zoom10.254Scales the whole scene about its centre; above 1 fills more of the frame.
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.
mirror_reflect001Alternates the repeats into mirror images rather than plain rotations.

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