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System: spectrum

Structural

ParameterDefaultRangeWhat it doesGroup
palette_steps00 – 16Quantizes the palette into this many flat bands; 0 leaves it continuous.colour
mirror_order11 – 12Repeats the geometry this many times around the centre; 1 draws it once.shape

Modal

ParameterDefaultRangeWhat it doesGroup
base0.060 – 1Height the readout sits at when the band is silent.shape
scale1.20 – 4How far a full band pushes the readout above its base.shape, main
curve10.05 – 4Exponent on each band’s level: 1 is linear, below 1 lifts quiet detail, above 1 pushes it down.shape
radius0.350 – 1Radius of the ring the readout is drawn around, in the radial layouts.shape, main
span10 – 1How much of the frequency axis is shown; below 1 the top end is cut.shape
baseline-0.85Where the flat layout’s zero line sits vertically.shape
rotation00 – 6.2831855Turns the readout, in radians.motion
thickness60.5 – 12Stroke width in pixels at the render target, before softness widens the falloff.shape, main
hue0.550 – 1Where this scene reads from the palette, as a coordinate along it rather than a colour.colour, main
hue_spread00 – 1How far along the palette the colour travels from one end of the figure to the other.colour
saturation10 – 1Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.colour
palette_mix00 – 1Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.colour
palette_contour00 – 1Draws a line at each band edge when the palette is stepped; 0 draws none.colour
brightness10 – 2The scene’s overall light level, multiplying what it draws before the composite.light, main
glow10 – 4Brightness of the halo around each stroke, on top of the stroke itself.light, main
softness0.250 – 1How far a stroke’s edge fades out; 0 is a hard line, 1 a wide glow with no core.light
stroke_blend00 – 1Moves the stroke from additive light toward opaque paint, so crossings stop brightening.light
zoom10.25 – 4Scales the whole scene about its centre; above 1 fills more of the frame.shape
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.shape
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.shape
mirror_reflect00 – 1Alternates the repeats into mirror images rather than plain rotations.shape

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