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System: swarm

Structural

ParameterDefaultRangeWhat it does
palette_steps0016Quantizes the palette into this many flat bands; 0 leaves it continuous.
shape004Which silhouette each mark is drawn as - a disc, a square, a star, and so on.
points5316How many points or sides the silhouette has, where the shape has a count at all.

Modal

ParameterDefaultRangeWhat it does
force1.404How hard the flow field pushes each particle, so higher is faster and straighter.
spin0.3-22Rotational bias added to the flow, curling the paths into vortices.
burst002An outward impulse from the centre, for a beat to throw the swarm apart.
hue001Where this scene reads from the palette, as a coordinate along it rather than a colour.
brightness0.802The scene’s overall light level, multiplying what it draws before the composite.
size104Size of each particle’s mark.
field_freq2.30.58Spatial frequency of the flow field; higher makes smaller, busier eddies.
zoom10.254Scales the whole scene about its centre; above 1 fills more of the frame.
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.
hue_spread101How far across the palette the particle band reaches.
hue_center0.501Where that band sits along the palette.
saturation101Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.
palette_mix001Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.
palette_contour001Draws a line at each band edge when the palette is stepped; 0 draws none.
twinkle001Per-particle brightness flicker, seeded so it is reproducible.
size_spread001How much particle sizes vary about size; 0 makes them uniform.
reseed001Crossing zero throws every particle back to a fresh start position.
star_valley0.4501How deep the notches between a star’s points cut; near 1 the star becomes a disc.
star_curve0-11Bows a star’s edges inward or outward instead of leaving them straight.
star_jitter001Randomises each point’s length by a seeded amount, so the star reads as hand-drawn.

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