System: swarm
Structural
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
palette_steps | 0 | 0 – 16 | Quantizes the palette into this many flat bands; 0 leaves it continuous. | colour |
points | 5 | 3 – 16 | How many points or sides the silhouette has, where the shape has a count at all. | shape, main |
star_seed | 0 | 0 – 255 | Picks a different arrangement of the same amount of jitter and wobble - a whole number, and every value is as rough as every other. | shape |
Modal
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
force | 1.4 | 0 – 4 | How hard the flow field pushes each particle, so higher is faster and straighter. | motion, main |
spin | 0.3 | -2 – 2 | Rotational bias added to the flow, curling the paths into vortices. | motion, main |
burst | 0 | 0 – 2 | An outward impulse from the centre, for a beat to throw the swarm apart. | motion |
hue | 0 | 0 – 1 | Where this scene reads from the palette, as a coordinate along it rather than a colour. | colour, main |
brightness | 0.8 | 0 – 2 | The scene’s overall light level, multiplying what it draws before the composite. | light, main |
size | 1 | 0 – 4 | Size of each particle’s mark. | shape, main |
field_freq | 2.3 | 0.5 – 8 | Spatial frequency of the flow field; higher makes smaller, busier eddies. | shape |
zoom | 1 | 0.25 – 4 | Scales the whole scene about its centre; above 1 fills more of the frame. | shape |
pan_x | 0 | Slides the whole scene sideways, in the scene’s own units rather than pixels. | shape | |
pan_y | 0 | Slides the whole scene vertically, in the scene’s own units rather than pixels. | shape | |
hue_spread | 1 | 0 – 1 | How far across the palette the particle band reaches. | colour |
hue_center | 0.5 | 0 – 1 | Where that band sits along the palette. | colour |
saturation | 1 | 0 – 1 | Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own. | colour |
palette_mix | 0 | 0 – 1 | Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second. | colour |
palette_contour | 0 | 0 – 1 | Draws a line at each band edge when the palette is stepped; 0 draws none. | colour |
twinkle | 0 | 0 – 1 | Per-particle brightness flicker, seeded so it is reproducible. | light |
size_spread | 0 | 0 – 1 | How much particle sizes vary about size; 0 makes them uniform. | shape |
reseed | 0 | 0 – 1 | Crossing zero throws every particle back to a fresh start position. | motion |
shape | 0 | 0 – 4 | Where on the silhouette roster each mark sits - a disc, a square, a star, and so on; a whole number is that figure exactly and a value between two travels from one to the other. | shape, main |
star_valley | 0.45 | 0 – 1 | How deep the notches between a star’s points cut; near 1 the star becomes a disc. | shape |
star_curve | 0 | -1 – 1 | Bows a star’s edges inward or outward instead of leaving them straight. | shape |
star_jitter | 0 | 0 – 1 | Randomises each point’s length by a seeded amount, so the star reads as hand-drawn. | shape |
star_wobble | 0 | 0 – 1 | Waves each edge in and out along its length, leaving the points where they are - the wander a hand-drawn outline has. | motion |
star_wobble_freq | 1 | 0.5 – 2.5 | How many waves the edge wander fits between a point and the notch beside it. Does nothing while star_wobble is 0. | motion |
Built from 13c7582 at version 0.158.0. This site tracks main and is not versioned per release.