System: waterfall
Structural
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
palette_steps | 0 | 0 – 16 | Quantizes the palette into this many flat bands; 0 leaves it continuous. | colour |
Modal
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
height | 0.6 | 0 – 2 | How tall a full band stands above the ground, in world units; a row is 2 across. | shape, main |
row_spacing | 0.06 | 0.01 – 0.3 | How far behind each row the next one lies, in world units; with rows, how deep the landscape reaches. | shape, main |
curve | 1 | 0.05 – 4 | Exponent on each band’s level: 1 is linear, below 1 lifts quiet detail, above 1 pushes it down. | shape |
fade | 0.8 | 0 – 1 | How much light the farthest row has lost against the front edge; 0 keeps every row as bright as the newest. | light, main |
line_width | 1.5 | 0.5 – 8 | Line width in pixels at the focal plane; nearer rows are wider and farther ones thinner. | shape, main |
glow | 1 | 0 – 4 | Brightness of the halo around each stroke, on top of the stroke itself. | light, main |
brightness | 1 | 0 – 2 | The scene’s overall light level, multiplying what it draws before the composite. | light, main |
hue | 0.55 | 0 – 1 | Where this scene reads from the palette, as a coordinate along it rather than a colour. | colour, main |
hue_spread | 0.6 | 0 – 1 | How far along the palette the colour travels from the lowest band to the highest. | colour |
saturation | 1 | 0 – 1 | Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own. | colour |
palette_mix | 0 | 0 – 1 | Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second. | colour |
yaw | 0 | -3.1415927 – 3.1415927 | Turns the camera around the scene’s volume, in radians; bind it to a slow clock to orbit. | motion |
pitch | 0.35 | -1.55 – 1.55 | Raises the camera above the scene’s volume, in radians; negative looks up from below. | motion |
distance | 3.5 | 1.5 – 8 | How far the camera sits from the centre of the scene’s volume; nearer exaggerates the perspective. | motion |
fov | 0.8 | 0.2 – 2 | The camera’s vertical field of view in radians; zoom divides it. | motion |
focus | 0.5 | 0 – 1 | Where the focal plane sits in the depth of the scene’s volume: 0 at its nearest point, 1 at its farthest. | light, main |
aperture | 0 | 0 – 24 | The blur of the far background, in pixels; strokes nearer than the focal plane blur more, up to the tier’s cap. 0 keeps every stroke sharp, and wider costs fill. | light, main |
fog | 0 | 0 – 1 | Fades strokes toward black with depth: at 1 the farthest point of the scene’s volume is black and the nearest keeps its light. 0 is off. | light |
solid | 0 | 0 – 1 | 1 paints near strokes over far ones, so the scene reads as an object and crossings stop brightening; 0 is the additive glow. Solid sorts every stroke by depth each frame. | light |
zoom | 1 | 0.25 – 4 | Scales the whole scene about its centre; above 1 fills more of the frame. | shape |
pan_x | 0 | Slides the whole scene sideways, in the scene’s own units rather than pixels. | shape | |
pan_y | 0 | Slides the whole scene vertically, in the scene’s own units rather than pixels. | shape |
Built from f4f807a at version 0.178.0. This site tracks main and is not versioned per release.