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System: shape_collage

Structural

ParameterDefaultRangeWhat it does
layout008Picks which arrangement the elements are placed by.
roster008Picks which set of shapes the elements are drawn from.

Modal

ParameterDefaultRangeWhat it does
count0064How many elements are placed; 0 lets the layout decide. Truncated, so a rise admits its next element on arrival.
seed0Chooses one arrangement out of the family; the same seed always composes the same way. Truncated, like count.
size_hierarchy0.501How much larger the leading elements are than the rest; 0 makes them equal.
angle_bias-22Degrees the elements lean by, which is what gives the composition its tilt.
density102How much of the frame the arrangement fills.
drift002How far the elements wander from their placed positions.
spin0-22Turns per second the elements rotate by.
recompose001Crossing zero lays the composition out again from a new arrangement.
recompose_blend001How long the change between two arrangements takes, rather than cutting.
pump_size002Scales every element together, for a beat to make the whole composition breathe.
pump_alpha002Fades every element together, the opacity twin of pump_size.
scale10.14Size of the whole composition within the frame.
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.
paper101How opaque the ground behind the elements is; 0 leaves the backdrop showing.
color_span101How much of the palette the elements are coloured across.
palette_shift001Rotates every element’s colour along the palette together.
saturation101Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.
palette_mix001Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.
opacity101How opaque each element is, so overlaps can show through.
edge_softness001How far each element’s edge fades; 0 is a hard cut.

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