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System: attractor

Structural

ParameterDefaultRangeWhat it does
tuple0Picks a whole known-good figure - family, coefficients and framing together.
palette_steps0016Quantizes the palette into this many flat bands; 0 leaves it continuous.

Modal

ParameterDefaultRangeWhat it does
a0First of the four family coefficients; what it means depends on the attractor family the tuple picked.
b0Second family coefficient - see the roster’s attractor essay for what each family does with it.
c0Third family coefficient, and on the IFS figures it means nothing at all.
d0Fourth family coefficient; like the other three it is inert on the IFS figures.
size104Size of each particle’s deposit into the accumulation.
hue001Where this scene reads from the palette, as a coordinate along it rather than a colour.
brightness102The scene’s overall light level, multiplying what it draws before the composite.
fade0.9401How much of the accumulation survives each second; near 1 the figure builds up for a long time.
hue_spread0.1501How far across the palette the particle band reaches.
hue_center0.07501Where that band sits along the palette.
saturation101Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.
palette_mix001Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.
palette_contour001Draws a line at each band edge when the palette is stepped; 0 draws none.
zoom10.254Scales the whole scene about its centre; above 1 fills more of the frame.
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.
reseed001Crossing zero throws every particle back onto a fresh start position.
perspective001How strongly depth shrinks a particle, turning a flat figure into a solid one.
depth_fade001How much depth dims a particle, which is what reads as air between the layers.
depth_hue0-11Shifts colour with depth, so far parts of the figure sit elsewhere on the palette.
spin0-22Turns per second the figure rotates by about its vertical axis.
morph001Travels between the tuple’s figure and the next one; the visible rate is steepest near zero.
curl0-22Adds a rotational term to the map, curling the trajectories.
vigor104How far a particle moves per step, so higher spreads the figure and thins it.
lean0-11Tilts the map, breaking the figure’s symmetry.
bias0-11Offsets the map, sliding the figure within its own attractor.
map_tint001How much a particle’s colour follows which branch of the map produced it.
map_hue0-11How far apart on the palette those branches are placed.
root_tint001How much a particle’s colour follows the seed it started from.
root_hue0-11How far apart on the palette those seeds are placed.
emergence8060How many seconds the figure takes to settle out of its starting cloud.
fb_zoom10.91.1Scale the attractor’s own accumulation is grown by each second.
fb_rotate0-11Turns per second that accumulation is rotated by.
fb_dx0-11Sideways drift of that accumulation, in frame widths per second.
fb_dy0-11Vertical drift of that accumulation, in frame heights per second.
fb_center_x0.501The horizontal point its zoom and rotation pivot about, in uv.
fb_center_y0.501The vertical point its zoom and rotation pivot about, in uv.
fb_warp000.5Amplitude of a swirl added to its feedback sample, so the trail curls.

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