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System: cellular

Structural

ParameterDefaultRangeWhat it doesGroup
birth8life_like 0 – 511; inert on larger_than_life, cyclicWhich live-neighbour counts bring a dead cell to life, as a bitmask over the counts 0-8: bit k set means k neighbours give birth. 8 (bit 3) is Conway’s.shape, main
survive12life_like 0 – 511; inert on larger_than_life, cyclicWhich live-neighbour counts keep a live cell alive, as a bitmask over the counts 0-8. 12 (bits 2 and 3) is Conway’s.shape, main
radius5larger_than_life 1 – 10; inert on life_like, cyclicHow far the neighbourhood reaches, in cells: a square of side 2 x radius + 1 about each cell. Capped by the quality tier.shape
states3cyclic 2 – 24; inert on life_like, larger_than_lifeHow many colours the cycle holds; each cell advances to the next one round it.shape
threshold3cyclic 1 – 8; inert on life_like, larger_than_lifeHow many of its eight neighbours must already hold the next colour before a cell advances to it.shape
palette_steps00 – 16Quantizes the palette into this many flat bands; 0 leaves it continuous.colour
palette_contour_style00 – 3Which line the contour draws: 0 a soft darkening, 1 a hard one, 2 a soft ink, 3 a hard ink.colour

Modal

ParameterDefaultRangeWhat it doesGroup
birth_lo0.28larger_than_life 0 – 1; inert on life_like, cyclicThe least filled fraction of its neighbourhood at which a dead cell is born.shape
birth_hi0.385larger_than_life 0 – 1; inert on life_like, cyclicThe most filled fraction of its neighbourhood at which a dead cell is born.shape
survive_lo0.26larger_than_life 0 – 1; inert on life_like, cyclicThe least filled fraction of its neighbourhood at which a live cell survives.shape
survive_hi0.47larger_than_life 0 – 1; inert on life_like, cyclicThe most filled fraction of its neighbourhood at which a live cell survives.shape
step_rate100 – 60How many generations the automaton runs per second, whatever the frame rate; 0 freezes it.motion, main
reseed00 – 1A rise past 0.5 refills one disc of the grid with fresh seeded cells, once per rise; bind a beat or a latch to it.motion
trail12life_like 0 – 64; larger_than_life 0 – 64; inert on cyclicHow many generations a dead cell keeps glowing, fading as it goes; 0 draws only the live cells.motion
age_tint0.35life_like 0 – 1; larger_than_life 0 – 1; inert on cyclicHow far along the palette a dead cell’s glow travels as it fades; 0 keeps the wake the live cells’ colour.colour
brightness10 – 2The scene’s overall light level, multiplying what it draws before the composite.light, main
hue00 – 1Where this scene reads from the palette, as a coordinate along it rather than a colour.colour, main
zoom10.25 – 4Scales the whole scene about its centre; above 1 fills more of the frame.shape
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.shape
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.shape
saturation10 – 1Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.colour
palette_mix00 – 1Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.colour
palette_contour00 – 1Draws a line at each band edge when the palette is stepped; 0 draws none.colour
palette_contour_ink00 – 1Where along the palette an ink contour takes its colour; unread by the two black styles.colour

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