System: warp_mesh
Structural
| Parameter | Default | Range | What it does |
|---|---|---|---|
echo_orient | 0 | 0 – 3 | Which way the echoed copy is flipped before it is blended. |
palette_steps | 0 | 0 – 16 | Quantizes the palette into this many flat bands; 0 leaves it continuous. |
Modal
| Parameter | Default | Range | What it does |
|---|---|---|---|
zoom | 1 | 0.5 – 2 | Scale the previous frame is resampled at, per vertex; above 1 the image tunnels inward. |
rot | 0 | -1 – 1 | Turns per second the resample is rotated by, per vertex. |
cx | 0.5 | 0 – 1 | Horizontal point the per-vertex zoom and rotation pivot about, in uv. |
cy | 0.5 | 0 – 1 | Vertical point the per-vertex zoom and rotation pivot about, in uv. |
dx | 0 | -1 – 1 | Sideways offset of the resample, in frame widths. |
dy | 0 | -1 – 1 | Vertical offset of the resample, in frame heights. |
sx | 1 | 0.5 – 2 | Horizontal stretch of the resample, independently of zoom. |
sy | 1 | 0.5 – 2 | Vertical stretch of the resample, independently of zoom. |
warp | 0 | 0 – 2 | Amplitude of the travelling ripple added to the resample. |
warp_scale | 1 | 0.1 – 4 | Spatial frequency of the ripple; higher makes it finer. |
warp_speed | 1 | 0 – 4 | How fast the ripple travels, as a multiple of its base rate. |
decay | 0.72 | 0 – 1 | How much of the field survives each second, which is what sets the trail’s length. |
deposit | 1.6 | 0 – 8 | How much light the source figure adds into the field each frame. |
deposit_x | 0.5 | 0 – 1 | Horizontal position of the deposited figure, in uv. |
deposit_y | 0.5 | 0 – 1 | Vertical position of the deposited figure, in uv. |
deposit_radius | 0.45 | 0 – 1 | Radius of the deposited ring. |
deposit_width | 0.11 | 0 – 0.5 | How thick that ring is; narrow reads as a wire, wide as a disc. |
deposit_arms | 0 | 0 – 16 | How many arms the ring is broken into, as a real angular frequency; 0 leaves it whole. |
deposit_twist | 0 | -2 – 2 | Sweeps the arms into a spiral rather than leaving them radial. |
deposit_spin | 0 | -2 – 2 | Turns per second the deposited figure rotates by. |
gamma | 1 | 0.25 – 4 | Shapes the field’s tone curve on its way out; below 1 lifts the mid tones. |
wrap | 0 | 0 – 1 | Wraps a sample that leaves the frame back in at the opposite edge, instead of clamping. |
darken_center | 0 | 0 – 1 | Pulls brightness down toward the middle of the frame. |
brighten | 0 | 0 – 1 | Lifts the field’s bright end, MilkDrop’s own brighten switch. |
darken | 0 | 0 – 1 | Pushes the field’s dark end down, MilkDrop’s own darken switch. |
solarize | 0 | 0 – 1 | Inverts the field above its midpoint, so highlights fold back into shadow. |
invert | 0 | 0 – 1 | Inverts the whole field. |
echo_alpha | 0 | 0 – 1 | How strongly a second, scaled copy of the field is blended over the first. |
echo_zoom | 1 | 0.25 – 4 | How much larger or smaller that echoed copy is. |
hue | 0 | 0 – 1 | Where this scene reads from the palette, as a coordinate along it rather than a colour. |
color_span | 1 | 0 – 1 | How much of the palette the field’s range covers. |
color_center | 0 | -1 – 1 | Shifts which part of that range lands in the middle of the palette. |
saturation | 1 | 0 – 1 | Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own. |
palette_mix | 0 | 0 – 1 | Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second. |
palette_contour | 0 | 0 – 1 | Draws a line at each band edge when the palette is stepped; 0 draws none. |
brightness | 1 | 0 – 2 | The scene’s overall light level, multiplying what it draws before the composite. |
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