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System: warp_mesh

Structural

ParameterDefaultRangeWhat it doesGroup
deposit_arms00 – 16How many arms the ring is broken into, as a whole number of arms; 0 leaves it whole.shape
echo_orient00 – 3Which way the echoed copy is flipped before it is blended.post
color_source00 – 1Where the field takes its colour: 0 the deposit’s own angle, 1 the light it has built up.colour
palette_steps00 – 16Quantizes the palette into this many flat bands; 0 leaves it continuous.colour
palette_contour_style00 – 3Which line the contour draws: 0 a soft darkening, 1 a hard one, 2 a soft ink, 3 a hard ink.colour

Modal

ParameterDefaultRangeWhat it doesGroup
zoom10.5 – 2Scale the previous frame is resampled at, per vertex; above 1 the past is magnified and the image travels outward.motion, main
rot0-1 – 1Turns per second the resample is rotated by, per vertex.motion, main
cx0.50 – 1Horizontal point the per-vertex zoom and rotation pivot about, in uv.shape
cy0.50 – 1Vertical point the per-vertex zoom and rotation pivot about, in uv.shape
dx0-1 – 1Sideways offset of the resample, in frame widths.motion
dy0-1 – 1Vertical offset of the resample, in frame heights.motion
sx10.5 – 2Horizontal stretch of the resample, independently of zoom.shape
sy10.5 – 2Vertical stretch of the resample, independently of zoom.shape
warp00 – 2Amplitude of the travelling ripple added to the resample.shape, main
warp_scale10.1 – 4Spatial frequency of the ripple; higher makes it finer.shape
warp_speed10 – 4How fast the ripple travels, as a multiple of its base rate.motion
decay0.720 – 1How much of the field survives each second, which is what sets the trail’s length.light, main
deposit1.60 – 8How much light the source figure adds into the field each frame.shape, main
deposit_x0.50 – 1Horizontal position of the deposited figure, in uv.shape
deposit_y0.50 – 1Vertical position of the deposited figure, in uv.shape
deposit_radius0.450 – 1Radius of the deposited ring.shape
deposit_width0.110 – 0.5How thick that ring is; narrow reads as a wire, wide as a disc.shape
deposit_twist0-2 – 2Sweeps the arms into a spiral rather than leaving them radial.shape
deposit_spin0-2 – 2Turns per second the deposited figure rotates by.motion
gamma10.25 – 4Shapes the field’s tone curve on its way out; below 1 lifts the mid tones.light
wrap00 – 1Wraps a sample that leaves the frame back in at the opposite edge, instead of clamping.shape
darken_center00 – 1Pulls brightness down toward the middle of the frame.light
brighten00 – 1Lifts the field’s bright end, MilkDrop’s own brighten switch.light
darken00 – 1Pushes the field’s dark end down, MilkDrop’s own darken switch.light
solarize00 – 1Inverts the field above its midpoint, so highlights fold back into shadow.colour
invert00 – 1Inverts the whole field.colour
echo_alpha00 – 1How strongly a second, scaled copy of the field is blended over the first.post
echo_zoom10.25 – 4How much larger or smaller that echoed copy is.post
hue00 – 1Where this scene reads from the palette, as a coordinate along it rather than a colour.colour, main
color_span10 – 1How much of the palette the field’s range covers.colour
color_center0-1 – 1Shifts which part of that range lands in the middle of the palette.colour
coverage_threshold00 – 1In level mode, the coverage a pixel needs to hold the ink: at or above it the palette’s colour, below it the backdrop. 0 is off.light
saturation10 – 1Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.colour
palette_mix00 – 1Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.colour
palette_contour00 – 1Draws a line at each band edge when the palette is stepped; 0 draws none.colour
palette_contour_ink00 – 1Where along the palette an ink contour takes its colour; unread by the two black styles.colour
brightness10 – 2The scene’s overall light level, multiplying what it draws before the composite.light, main

Built from 13c7582 at version 0.158.0. This site tracks main and is not versioned per release.