System: emitter
Structural
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
palette_steps | 0 | 0 – 16 | Quantizes the palette into this many flat bands; 0 leaves it continuous. | colour |
points | 5 | 3 – 16 | How many points or sides the silhouette has, where the shape has a count at all. | shape, main |
star_seed | 0 | 0 – 255 | Picks a different arrangement of the same amount of jitter and wobble - a whole number, and every value is as rough as every other. | shape |
Modal
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
spawn_rate | 120 | 0 – 2000 | New objects launched per second. | motion, main |
gravity | 1.5 | -4 – 8 | Downward acceleration, in frame heights per second squared; negative floats them up. | motion, main |
launch_speed | 1.75 | 0 – 6 | Speed each object leaves the source at. | motion, main |
launch_angle | 0 | -3.1415927 – 3.1415927 | Direction of launch, in radians clockwise from straight up. | motion |
spread | 0.55 | 0 – 1 | How wide the launch directions fan out about that angle. | shape |
lifetime | 3 | 0.1 – 20 | Seconds an object lives before it fades out. | motion |
lifetime_spread | 0.45 | 0 – 1 | How much lifetimes vary between objects; 0 makes them all die together. | motion |
source_y | -1.12 | Height the source sits at, which is normally just below the frame. | shape | |
source_width | 1 | 0 – 4 | How wide a line the objects are launched from; 0 is a single point. | shape |
spawn_fade | 0 | 0 – 1 | Fades each object in over the start of its life rather than popping it on. | light |
prewarm | 0 | 0 – 1 | Back-dates the population so the first frame is already the steady state. | motion |
size | 1 | 0 – 4 | Size of each object’s mark. | shape, main |
size_spread | 0.6 | 0 – 1 | How much sizes vary between objects. | shape |
spin | 0 | -4 – 4 | Turns per second each object rotates by as it flies. | motion |
twinkle | 0 | 0 – 1 | Per-object brightness flicker, seeded so it is reproducible. | light |
brightness | 1 | 0 – 2 | The scene’s overall light level, multiplying what it draws before the composite. | light, main |
hue | 0 | 0 – 1 | Where this scene reads from the palette, as a coordinate along it rather than a colour. | colour, main |
hue_spread | 1 | 0 – 1 | How far across the palette the object colours reach. | colour |
hue_center | 0.5 | 0 – 1 | Where that band sits along the palette. | colour |
saturation | 1 | 0 – 1 | Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own. | colour |
palette_mix | 0 | 0 – 1 | Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second. | colour |
palette_contour | 0 | 0 – 1 | Draws a line at each band edge when the palette is stepped; 0 draws none. | colour |
zoom | 1 | 0.25 – 4 | Scales the whole scene about its centre; above 1 fills more of the frame. | shape |
pan_x | 0 | Slides the whole scene sideways, in the scene’s own units rather than pixels. | shape | |
pan_y | 0 | Slides the whole scene vertically, in the scene’s own units rather than pixels. | shape | |
shape | 0 | 0 – 4 | Where on the silhouette roster each mark sits - a disc, a square, a star, and so on; a whole number is that figure exactly and a value between two travels from one to the other. | shape, main |
star_valley | 0.45 | 0 – 1 | How deep the notches between a star’s points cut; near 1 the star becomes a disc. | shape |
star_curve | 0 | -1 – 1 | Bows a star’s edges inward or outward instead of leaving them straight. | shape |
star_jitter | 0 | 0 – 1 | Randomises each point’s length by a seeded amount, so the star reads as hand-drawn. | shape |
star_wobble | 0 | 0 – 1 | Waves each edge in and out along its length, leaving the points where they are - the wander a hand-drawn outline has. | motion |
star_wobble_freq | 1 | 0.5 – 2.5 | How many waves the edge wander fits between a point and the notch beside it. Does nothing while star_wobble is 0. | motion |
Built from 13c7582 at version 0.158.0. This site tracks main and is not versioned per release.