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System: emitter

Structural

ParameterDefaultRangeWhat it doesGroup
palette_steps00 – 16Quantizes the palette into this many flat bands; 0 leaves it continuous.colour
points53 – 16How many points or sides the silhouette has, where the shape has a count at all.shape, main
star_seed00 – 255Picks a different arrangement of the same amount of jitter and wobble - a whole number, and every value is as rough as every other.shape

Modal

ParameterDefaultRangeWhat it doesGroup
spawn_rate1200 – 2000New objects launched per second.motion, main
gravity1.5-4 – 8Downward acceleration, in frame heights per second squared; negative floats them up.motion, main
launch_speed1.750 – 6Speed each object leaves the source at.motion, main
launch_angle0-3.1415927 – 3.1415927Direction of launch, in radians clockwise from straight up.motion
spread0.550 – 1How wide the launch directions fan out about that angle.shape
lifetime30.1 – 20Seconds an object lives before it fades out.motion
lifetime_spread0.450 – 1How much lifetimes vary between objects; 0 makes them all die together.motion
source_y-1.12Height the source sits at, which is normally just below the frame.shape
source_width10 – 4How wide a line the objects are launched from; 0 is a single point.shape
spawn_fade00 – 1Fades each object in over the start of its life rather than popping it on.light
prewarm00 – 1Back-dates the population so the first frame is already the steady state.motion
size10 – 4Size of each object’s mark.shape, main
size_spread0.60 – 1How much sizes vary between objects.shape
spin0-4 – 4Turns per second each object rotates by as it flies.motion
twinkle00 – 1Per-object brightness flicker, seeded so it is reproducible.light
brightness10 – 2The scene’s overall light level, multiplying what it draws before the composite.light, main
hue00 – 1Where this scene reads from the palette, as a coordinate along it rather than a colour.colour, main
hue_spread10 – 1How far across the palette the object colours reach.colour
hue_center0.50 – 1Where that band sits along the palette.colour
saturation10 – 1Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.colour
palette_mix00 – 1Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.colour
palette_contour00 – 1Draws a line at each band edge when the palette is stepped; 0 draws none.colour
zoom10.25 – 4Scales the whole scene about its centre; above 1 fills more of the frame.shape
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.shape
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.shape
shape00 – 4Where on the silhouette roster each mark sits - a disc, a square, a star, and so on; a whole number is that figure exactly and a value between two travels from one to the other.shape, main
star_valley0.450 – 1How deep the notches between a star’s points cut; near 1 the star becomes a disc.shape
star_curve0-1 – 1Bows a star’s edges inward or outward instead of leaving them straight.shape
star_jitter00 – 1Randomises each point’s length by a seeded amount, so the star reads as hand-drawn.shape
star_wobble00 – 1Waves each edge in and out along its length, leaving the points where they are - the wander a hand-drawn outline has.motion
star_wobble_freq10.5 – 2.5How many waves the edge wander fits between a point and the notch beside it. Does nothing while star_wobble is 0.motion

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