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System: emitter

Structural

ParameterDefaultRangeWhat it does
palette_steps0016Quantizes the palette into this many flat bands; 0 leaves it continuous.
shape004Which silhouette each mark is drawn as - a disc, a square, a star, and so on.
points5316How many points or sides the silhouette has, where the shape has a count at all.

Modal

ParameterDefaultRangeWhat it does
spawn_rate12002000New objects launched per second.
gravity1.5-48Downward acceleration, in frame heights per second squared; negative floats them up.
launch_speed1.7506Speed each object leaves the source at.
launch_angle0-11Direction of launch, as a fraction of a turn from straight up.
spread0.5501How wide the launch directions fan out about that angle.
lifetime30.120Seconds an object lives before it fades out.
lifetime_spread0.4501How much lifetimes vary between objects; 0 makes them all die together.
source_y-1.12Height the source sits at, which is normally just below the frame.
source_width104How wide a line the objects are launched from; 0 is a single point.
spawn_fade001Fades each object in over the start of its life rather than popping it on.
prewarm001Back-dates the population so the first frame is already the steady state.
size104Size of each object’s mark.
size_spread0.601How much sizes vary between objects.
spin0-44Turns per second each object rotates by as it flies.
twinkle001Per-object brightness flicker, seeded so it is reproducible.
brightness102The scene’s overall light level, multiplying what it draws before the composite.
hue001Where this scene reads from the palette, as a coordinate along it rather than a colour.
hue_spread101How far across the palette the object colours reach.
hue_center0.501Where that band sits along the palette.
saturation101Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.
palette_mix001Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.
palette_contour001Draws a line at each band edge when the palette is stepped; 0 draws none.
zoom10.254Scales the whole scene about its centre; above 1 fills more of the frame.
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.
star_valley0.4501How deep the notches between a star’s points cut; near 1 the star becomes a disc.
star_curve0-11Bows a star’s edges inward or outward instead of leaving them straight.
star_jitter001Randomises each point’s length by a seeded amount, so the star reads as hand-drawn.

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