Engine-wide controls
These sit in the render composite, not in one scene, so they are audio-bindable like any other param. All default to off/identity, so a preset that binds none renders exactly as before.
In this section
- Shared view transform — zoom, pan_x, pan_y
- Background pass — bg_hue, bg_bright, bg_vignette, the ramp and the band
- Backdrop occlusion — occlude
- Geometry mirror (line systems) — mirror_order, mirror_reflect
- Feedback trails — trails
- Transformed feedback — fb_zoom, fb_rotate, fb_dx, fb_dy, fb_center_x, fb_center_y
- The [feedback] table — the warp family and the deposit blend
- One vocabulary, two buffers — read this before debugging a feedback preset
- Screen-space kaleidoscope — kaleido_order, kaleido_angle, kaleido_center_x, kaleido_center_y, kaleido_edge
- The symmetry stage — kaleido_tile, kaleido_radial, kaleido_spiral, kaleido_zoom, kaleido_inner
- Mirror or kaleidoscope? They are not the same cost
- The composite stages render at the target
- Bloom — bloom_amount, bloom_threshold, bloom_radius
- Linear light and exposure
- Ink on paper — ink_amount, paper_, ink_, ink_gamma
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