System: voxel
Structural
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
rule | 0 | 0 – 7 | Which of the [voxel] rules runs, counting from 0; past the list’s end it runs the last. A change takes effect at the next generation. | shape, main |
palette_steps | 0 | 0 – 16 | Quantizes the palette into this many flat bands; 0 leaves it continuous. | colour |
Modal
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
step_rate | 8 | 0 – 30 | How many generations the automaton runs per second, whatever the frame rate; 0 freezes it. | motion, main |
reseed | 0 | 0 – 1 | A rise past 0.5 fills one ball of the cube with fresh seeded cells, once per rise; bind an onset or a beat to it. | motion |
reseed_radius | 0.25 | 0.05 – 1 | The radius of the ball a reseed fills, as a fraction of the cube’s half-side. | shape |
cut | 0 | 0 – 1 | How much of the cube a section plane hides, so the inside shows: 0.5 cuts it through the centre, 1 hides it all, 0 is off. Only the view is cut; the automaton runs on. | shape, main |
cut_yaw | 0 | 0 – 6.2831855 | Which way the section plane faces around the cube’s vertical axis, in radians: the side it hides. It turns with the cube, not the camera. | shape |
cut_pitch | 0 | -1.5707964 – 1.5707964 | How far the section plane’s hidden side tilts up toward the cube’s top, in radians; negative tilts it down. | shape |
shell_gain | 0 | 0 – 4 | How strongly the spectrum lights the cube’s radial shells, bass at the centre and treble at the faces; 0 leaves the light as the cells give it. | light |
density | 1 | 0 – 8 | How strongly the volume absorbs the light behind it, per unit of the cube’s width; 0 is pure additive glow with no front or back. | light, main |
trail | 0.6 | 0 – 1 | How much of its light a decaying cell keeps at each stage of its decay; 0 draws only the live cells. | light |
age_tint | 0.3 | 0 – 1 | How far along the palette a cell’s colour travels as it ages; a decaying cell takes the far end. | colour |
hue | 0 | 0 – 1 | Where this scene reads from the palette, as a coordinate along it rather than a colour. | colour, main |
hue_spread | 0.3 | 0 – 1 | How far along the palette the colour travels from the cube’s centre to its corners. | colour |
brightness | 1 | 0 – 2 | The scene’s overall light level, multiplying what it draws before the composite. | light, main |
key | 1 | solid 0 – 4; inert on glow | How strongly the key light lights a solid face turned toward it; 0 leaves only the ambient light. | light, main |
ambient | 0.3 | solid 0 – 1; inert on glow | The light every solid face gets whichever way it turns; 1 with no key light draws each face in its own colour. | light |
ao | 1 | solid 0 – 1; inert on glow | How far the cells around a solid face darken its ambient light toward the creases and inner corners; 0 is none. | light |
bounce | 0 | solid 0 – 2; inert on glow | How much light a solid face takes from the live cells in front of it, so a structure glows onto itself; soft, reaching a few cells and through thin walls. 0 is off. | light |
light_yaw | -0.6 | solid -3.1415927 – 3.1415927; inert on glow | Where the key light stands around the viewer, in radians: 0 behind the camera, positive to its right. It turns with the camera. | light |
light_pitch | 0.6 | solid -1.5 – 1.5; inert on glow | How far above the viewer the key light stands, in radians; negative lights from below. It turns with the camera. | light |
yaw | 0 | -3.1415927 – 3.1415927 | Turns the camera around the scene’s volume, in radians; bind it to a slow clock to orbit. | motion |
pitch | 0.25 | -1.55 – 1.55 | Raises the camera above the scene’s volume, in radians; negative looks up from below. | motion |
distance | 3.5 | 1.5 – 8 | How far the camera sits from the centre of the scene’s volume; nearer exaggerates the perspective. | motion |
fov | 0.8 | 0.2 – 2 | The camera’s vertical field of view in radians; zoom divides it. | motion |
focus | 0.5 | 0 – 1 | Inert on voxel: depth of field blurs each drawn primitive, and the march draws none. | light, main |
aperture | 0 | 0 – 24 | Inert on voxel: depth of field blurs each drawn primitive, and the march draws none. | light, main |
fog | 0 | 0 – 1 | Fades the volume toward black with depth: at 1 the cube’s farthest point is black and its nearest keeps its light. 0 is off. | light |
saturation | 1 | 0 – 1 | Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own. | colour |
palette_mix | 0 | 0 – 1 | Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second. | colour |
zoom | 1 | 0.25 – 4 | Scales the whole scene about its centre; above 1 fills more of the frame. | shape |
pan_x | 0 | Slides the whole scene sideways, in the scene’s own units rather than pixels. | shape | |
pan_y | 0 | Slides the whole scene vertically, in the scene’s own units rather than pixels. | shape |
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