System: lsystem
Structural
| Parameter | Default | Range | What it does |
|---|---|---|---|
palette_steps | 0 | 0 – 16 | Quantizes the palette into this many flat bands; 0 leaves it continuous. |
mirror_order | 1 | 1 – 12 | Repeats the geometry this many times around the centre; 1 draws it once. |
Modal
| Parameter | Default | Range | What it does |
|---|---|---|---|
visible_depth | 1 | 0 – 1 | How deep into the grammar’s recursion is drawn; below 1 the fine branches are missing. |
rotation | 0 | 0 – 1 | Turns the whole figure, as a fraction of a full turn. |
hue | 0.3 | 0 – 1 | Where this scene reads from the palette, as a coordinate along it rather than a colour. |
hue_spread | 0 | 0 – 1 | How far along the palette the colour travels from one end of the figure to the other. |
saturation | 1 | 0 – 1 | Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own. |
palette_mix | 0 | 0 – 1 | Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second. |
palette_contour | 0 | 0 – 1 | Draws a line at each band edge when the palette is stepped; 0 draws none. |
draw_progress | 1 | 0 – 1 | How much of the figure is drawn, from its start; below 1 the line is still arriving. |
thickness | 1.8 | 0.5 – 12 | Stroke width in pixels at the render target, before softness widens the falloff. |
scale | 1 | 0.1 – 2 | Size of the figure within the frame, before the shared zoom is applied. |
brightness | 1 | 0 – 2 | The scene’s overall light level, multiplying what it draws before the composite. |
glow | 1 | 0 – 4 | Brightness of the halo around each stroke, on top of the stroke itself. |
softness | 0.25 | 0 – 1 | How far a stroke’s edge fades out; 0 is a hard line, 1 a wide glow with no core. |
zoom | 1 | 0.25 – 4 | Scales the whole scene about its centre; above 1 fills more of the frame. |
pan_x | 0 | Slides the whole scene sideways, in the scene’s own units rather than pixels. | |
pan_y | 0 | Slides the whole scene vertically, in the scene’s own units rather than pixels. | |
stroke_blend | 0 | 0 – 1 | Moves the stroke from additive light toward opaque paint, so crossings stop brightening. |
mirror_reflect | 0 | 0 – 1 | Alternates the repeats into mirror images rather than plain rotations. |
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