System: lsystem
Structural
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
palette_steps | 0 | 0 – 16 | Quantizes the palette into this many flat bands; 0 leaves it continuous. | colour |
mirror_order | 1 | flat 1 – 12; inert on space, flat endless, space endless | Repeats a flat L-system this many times around the centre; 1 draws it once. | shape |
Modal
| Parameter | Default | Range | What it does | Group |
|---|---|---|---|---|
visible_depth | 1 | flat 1 – 7; space 1 – 7; inert on flat endless, space endless | Which recursion generation is drawn, counted from 1 and capped at max_depth; a fraction floors to the generation below it, and anything under 2 draws the first. | shape, main |
rotation | 0 | flat 0 – 6.2831855; flat endless 0 – 6.2831855; inert on space, space endless | Turns a flat figure in its plane, in radians. | motion |
hue | 0.3 | 0 – 1 | Where this scene reads from the palette, as a coordinate along it rather than a colour. | colour, main |
hue_spread | 0 | 0 – 1 | How far along the palette the colour travels from one end of the figure to the other. | colour |
saturation | 1 | 0 – 1 | Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own. | colour |
palette_mix | 0 | 0 – 1 | Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second. | colour |
palette_contour | 0 | 0 – 1 | Draws a line at each band edge when the palette is stepped; 0 draws none. | colour |
draw_progress | 1 | flat 0 – 1; space 0 – 1; inert on flat endless, space endless | How much of a fixed L-system is drawn, from its first segment: 0 none, 1 all of it. | motion |
thickness | 1.8 | 0.5 – 12 | Stroke width: on a flat figure in the shared line units, on a space figure in pixels at the focal plane, wider nearer and narrower farther. | shape, main |
scale | 1 | flat 0.1 – 2; flat endless 0.1 – 2; inert on space, space endless | Scales a flat figure about its centre; a space figure is sized by the camera’s distance instead. | shape |
brightness | 1 | 0 – 2 | The scene’s overall light level, multiplying what it draws before the composite. | light, main |
glow | 1 | 0 – 4 | Brightness of the halo around each stroke, on top of the stroke itself. | light, main |
softness | 0.25 | 0 – 1 | How far a stroke’s edge fades out; 0 is a hard line, 1 a wide glow with no core. | light |
zoom | 1 | 0.25 – 4 | Scales the whole scene about its centre; above 1 fills more of the frame. | shape |
pan_x | 0 | Slides the whole scene sideways, in the scene’s own units rather than pixels. | shape | |
pan_y | 0 | Slides the whole scene vertically, in the scene’s own units rather than pixels. | shape | |
stroke_blend | 0 | flat 0 – 1; flat endless 0 – 1; inert on space, space endless | Moves a flat L-system’s stroke from additive light toward opaque paint, so crossing branches stop brightening. | light |
mirror_reflect | 0 | flat 0 – 1; inert on space, flat endless, space endless | Alternates a flat L-system’s repeats into mirror images rather than plain rotations. | shape |
yaw | 0 | space -3.1415927 – 3.1415927; space endless -3.1415927 – 3.1415927; inert on flat, flat endless | Turns the camera around a space tree, in radians; bind it to a slow clock to orbit. | motion |
pitch | 0.25 | space -1.55 – 1.55; space endless -1.55 – 1.55; inert on flat, flat endless | Raises the camera above a space tree, in radians; negative looks up from below. | motion |
distance | 3.5 | space 1.5 – 8; space endless 1.5 – 8; inert on flat, flat endless | How far the camera sits from a space tree’s centre; nearer makes the tree larger and exaggerates the perspective. | motion |
fov | 0.8 | space 0.2 – 2; space endless 0.2 – 2; inert on flat, flat endless | The camera’s vertical field of view onto a space tree, in radians; zoom divides it. | motion |
focus | 0.5 | space 0 – 1; space endless 0 – 1; inert on flat, flat endless | Where the focal plane sits in a space tree’s depth: 0 at its nearest point, 1 at its farthest. | light, main |
aperture | 0 | space 0 – 24; space endless 0 – 24; inert on flat, flat endless | The blur of a space tree’s far side, in pixels; branches nearer than the focal plane blur more, up to the tier’s cap. 0 keeps every branch sharp, and wider costs fill. | light, main |
fog | 0 | space 0 – 1; space endless 0 – 1; inert on flat, flat endless | Fades a space tree toward black with depth: at 1 its farthest point is black and its nearest keeps its light. 0 is off. | light |
solid | 0 | space 0 – 1; space endless 0 – 1; inert on flat, flat endless | 1 paints a space tree’s near branches over its far ones, so it reads as an object and crossings stop brightening; 0 is the additive glow. Solid sorts every segment by depth each frame. | light |
grow | 20 | flat endless 0 – 120; space endless 0 – 120; inert on flat, space | How fast an endless figure grows, in draw steps a second; bind it to onset to make it surge. | motion, main |
tail | 0.5 | flat endless 0 – 1; space endless 0 – 1; inert on flat, space | The oldest fraction of an endless figure’s trail that fades out; 0 keeps every segment at full light until it is dropped. | light |
follow | 0.3 | flat endless 0.05 – 3; space endless 0.05 – 3; inert on flat, space | How slowly the view follows an endless figure’s growing tip, in seconds: short keeps the tip near the centre, long lets it lead and glides after a branch’s jump. | motion |
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