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System: lsystem

Structural

ParameterDefaultRangeWhat it doesGroup
palette_steps00 – 16Quantizes the palette into this many flat bands; 0 leaves it continuous.colour
mirror_order1flat 1 – 12; inert on space, flat endless, space endlessRepeats a flat L-system this many times around the centre; 1 draws it once.shape

Modal

ParameterDefaultRangeWhat it doesGroup
visible_depth1flat 1 – 7; space 1 – 7; inert on flat endless, space endlessWhich recursion generation is drawn, counted from 1 and capped at max_depth; a fraction floors to the generation below it, and anything under 2 draws the first.shape, main
rotation0flat 0 – 6.2831855; flat endless 0 – 6.2831855; inert on space, space endlessTurns a flat figure in its plane, in radians.motion
hue0.30 – 1Where this scene reads from the palette, as a coordinate along it rather than a colour.colour, main
hue_spread00 – 1How far along the palette the colour travels from one end of the figure to the other.colour
saturation10 – 1Pulls the scene’s colour toward grey; 0 is fully desaturated, 1 is the palette’s own.colour
palette_mix00 – 1Crossfades from the preset’s palette to its second one; 0 is the first, 1 the second.colour
palette_contour00 – 1Draws a line at each band edge when the palette is stepped; 0 draws none.colour
draw_progress1flat 0 – 1; space 0 – 1; inert on flat endless, space endlessHow much of a fixed L-system is drawn, from its first segment: 0 none, 1 all of it.motion
thickness1.80.5 – 12Stroke width: on a flat figure in the shared line units, on a space figure in pixels at the focal plane, wider nearer and narrower farther.shape, main
scale1flat 0.1 – 2; flat endless 0.1 – 2; inert on space, space endlessScales a flat figure about its centre; a space figure is sized by the camera’s distance instead.shape
brightness10 – 2The scene’s overall light level, multiplying what it draws before the composite.light, main
glow10 – 4Brightness of the halo around each stroke, on top of the stroke itself.light, main
softness0.250 – 1How far a stroke’s edge fades out; 0 is a hard line, 1 a wide glow with no core.light
zoom10.25 – 4Scales the whole scene about its centre; above 1 fills more of the frame.shape
pan_x0Slides the whole scene sideways, in the scene’s own units rather than pixels.shape
pan_y0Slides the whole scene vertically, in the scene’s own units rather than pixels.shape
stroke_blend0flat 0 – 1; flat endless 0 – 1; inert on space, space endlessMoves a flat L-system’s stroke from additive light toward opaque paint, so crossing branches stop brightening.light
mirror_reflect0flat 0 – 1; inert on space, flat endless, space endlessAlternates a flat L-system’s repeats into mirror images rather than plain rotations.shape
yaw0space -3.1415927 – 3.1415927; space endless -3.1415927 – 3.1415927; inert on flat, flat endlessTurns the camera around a space tree, in radians; bind it to a slow clock to orbit.motion
pitch0.25space -1.55 – 1.55; space endless -1.55 – 1.55; inert on flat, flat endlessRaises the camera above a space tree, in radians; negative looks up from below.motion
distance3.5space 1.5 – 8; space endless 1.5 – 8; inert on flat, flat endlessHow far the camera sits from a space tree’s centre; nearer makes the tree larger and exaggerates the perspective.motion
fov0.8space 0.2 – 2; space endless 0.2 – 2; inert on flat, flat endlessThe camera’s vertical field of view onto a space tree, in radians; zoom divides it.motion
focus0.5space 0 – 1; space endless 0 – 1; inert on flat, flat endlessWhere the focal plane sits in a space tree’s depth: 0 at its nearest point, 1 at its farthest.light, main
aperture0space 0 – 24; space endless 0 – 24; inert on flat, flat endlessThe blur of a space tree’s far side, in pixels; branches nearer than the focal plane blur more, up to the tier’s cap. 0 keeps every branch sharp, and wider costs fill.light, main
fog0space 0 – 1; space endless 0 – 1; inert on flat, flat endlessFades a space tree toward black with depth: at 1 its farthest point is black and its nearest keeps its light. 0 is off.light
solid0space 0 – 1; space endless 0 – 1; inert on flat, flat endless1 paints a space tree’s near branches over its far ones, so it reads as an object and crossings stop brightening; 0 is the additive glow. Solid sorts every segment by depth each frame.light
grow20flat endless 0 – 120; space endless 0 – 120; inert on flat, spaceHow fast an endless figure grows, in draw steps a second; bind it to onset to make it surge.motion, main
tail0.5flat endless 0 – 1; space endless 0 – 1; inert on flat, spaceThe oldest fraction of an endless figure’s trail that fades out; 0 keeps every segment at full light until it is dropped.light
follow0.3flat endless 0.05 – 3; space endless 0.05 – 3; inert on flat, spaceHow slowly the view follows an endless figure’s growing tip, in seconds: short keeps the tip near the centre, long lets it lead and glides after a branch’s jump.motion

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