Engine stage: ink
Modal
| Parameter | Default | Range | What it does |
|---|---|---|---|
ink_amount | 0 | 0 – 1 | How far the frame is remapped onto the paper-and-ink pair; 0 leaves it untouched. |
paper_hue | 0 | 0 – 1 | Hue of the colour an unlit pixel becomes, as a position around the wheel. |
paper_sat | 0 | 0 – 1 | Saturation of the paper colour; 0 is neutral. |
paper_bright | 1 | 0 – 1 | Brightness of the paper colour, which sets how light the empty ground reads. |
ink_hue | 0 | 0 – 1 | Hue of the colour a fully lit pixel becomes. |
ink_sat | 0 | 0 – 1 | Saturation of the ink colour; 0 is neutral. |
ink_bright | 0 | 0 – 1 | Brightness of the ink colour, which sets how dark the drawn marks read. |
ink_gamma | 1 | 0.25 – 4 | Shapes the paper-to-ink ramp: below 1 the mid tones bite earlier, above 1 they hold back. |
Unbound parameters fall back to the defaults above. An unknown parameter name is reported as a load-time warning naming the param and the system — the preset still loads and its other bindings apply.
Several names appear under more than one system and mean the same thing wherever
they do: the shared view transform (zoom, pan_x, pan_y) and the
line-mirror controls are discussed under
Engine-wide controls, and the palette group
(saturation, palette_mix, palette_steps, palette_contour, and hue
where a scene has one) under
Colour — the palette surface. Their defaults
differ per system where the table says so, and their meaning does not.
Every system additionally accepts the engine-stage params bg_*, trails,
kaleido_*, bloom_*, occlude, exposure, and the final ink_*/paper_*
remap documented there.
The
attractorroster is the one place a param’s meaning depends on the family.a b c dmean different things per family and mean nothing on the five IFS figures;morphcurlvigorleanbiasandmap_tintmap_hueroot_tintroot_hueemergenceare IFS-only and are inert on the four map families;perspectivedepth_fadedepth_huereach only the two 3-D flows. Binding an inert one is not an error and produces no warning — it produces nothing at all. See The five IFS figures, What made this point, and how far into the figure it is and Attractor depth.
My attractor is too bright / too dim — which knob? brightness. It is a
plain multiplier on the light each particle deposits (default 1.0), so it
changes the figure’s level and nothing else: same points, same trail, same
geometry. It is the same param, under the same name, that swarm and emitter
carry (ADR-0080).
The deposit is already normalized by particle count, so brightness composes
with [particles] density rather than fighting it. Not exposure — that is
the whole-frame stop, it crossfades as a scalar across a preset dissolve, and
bloom_threshold is measured against it; see
Linear light and exposure. size and
fade also move the level, but they move the picture with it — a wider nib and a
longer trail — so use them when that is what you want.
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