Shared (every palette-coloured scene — and the backdrop)
| Param | Default | What it does |
|---|---|---|
hue | 0.0 | Rotates the gradient sample coordinate (the pre-existing hue knob). Scene only. |
saturation | 1.0 | Scales chroma toward luma. 1 unchanged, 0 grayscale, >1 oversaturated. |
palette_mix | 0.0 | A/B crossfade position (see below); 0 = palette A. |
palette_steps | 0.0 (off) | Quantizes the gradient into that many hard bands — see Hard bands. |
palette_contour | 0.0 (off) | Darkens a hairline at each band edge where the ink actually changes. Fragment-field, reaction-diffusion, shape-field and warp-mesh only; inert elsewhere — same section. |
saturation and palette_mix are one binding with two consumers: the active scene and the
background pre-pass. You write them once and the whole frame answers — see
the backdrop. hue is the exception, and
deliberately: it offsets the scene’s sample coordinate, and the backdrop has its own coordinate in
bg_hue.
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