Shared (every palette-coloured scene — and the backdrop)
| Param | Default | What it does |
|---|---|---|
hue | 0.0 | Rotates the gradient sample coordinate (the pre-existing hue knob). Scene only. |
saturation | 1.0 | Scales chroma toward luma. 1 unchanged, 0 grayscale, >1 oversaturated. |
palette_mix | 0.0 | A/B crossfade position (see below); 0 = palette A. |
palette_steps | 0.0 (off) | Quantizes the gradient into that many hard bands — see Hard bands. |
palette_contour | 0.0 (off) | Draws a hairline at each band edge where the ink actually changes. The six continuous-field scenes only — analytic_field, cellular, fragment_field, reaction_diffusion, shape_field, warp_mesh; inert elsewhere, and nothing warns — same section. |
palette_contour_style | 0 | What that hairline is: 0 a soft darkening, 1 a hard one, 2 a soft line in the palette’s own colour, 3 a hard one. Declared by the six scenes above and unknown anywhere else, so a typo there warns. |
palette_contour_ink | 0.0 | Where along the palette styles 2 and 3 take their colour — an absolute coordinate hue does not shift. Same six scenes. |
saturation and palette_mix are one binding with two consumers: the active scene and the
background pre-pass. You write them once and the whole frame answers — see
the backdrop. hue is the exception, and
deliberately: it offsets the scene’s sample coordinate, and the backdrop has its own coordinate in
bg_hue.
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